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How are you planning on involving the Community in your development process?
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'Full Version') will be higher than cost of joining at Early Access stage of development.” “Yes, the price for version 1.0 release (e.g. Will the game be priced differently during and after Early Access? Each month (roughly, sometimes it's twice a month) your game will become better and better (both in terms of how it plays and how it feels and looks) and we encourage you to share your ideas, experiences and visions with us in order to make it The Ultimate Airport Management Game!”
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“Again, for most in-depth view, please see the Development Roadmap and Airport Master Plan of Developmentīriefly, if you participate in Early Access, you join us in mid-Alpha stage of product development with working Regional Airport, ATC, partially implemented realistic weather (full weather support should become available by late Alpha), Infinite Play Mode, sounds, lighting and all the good stuf you've seen in our videos and on screenshots. What is the current state of the Early Access version?
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You may check out our Development Roadmap and Airport Master Plan of Development”
Simairport fuel truck not working upgrade#
“Full version (or the point that we'd call v.1.0) will feature Career Play Mode (alongside with Early Access's Infinite Play Mode), full ability to upgrade airport structure from Small Regional Airport to Large Airport vast majority of modern ultra-light, light, business jet, twin turbo-prop, medium airline jet (and presumably heavy jets) - we add 1 to 2 new aircraft types per version (in various liveries), same goes for realistic airport vehicles, buildings, facilities, services, resources - this does not mean that no new items will appear in say v.
Simairport fuel truck not working full version#
How is the full version planned to differ from the Early Access version? We have a plan to stop at some point when both hardcore genre fans and newcommers to the genre will both be on par.” But we plan to stick to the principle of playability: this Early Acess title is infinitely playable right now (only Player's management mistakes may result in premature retirement) and it's playability (and replayability) will only increase in future. Based upon current wish-lists we have from our fans on FB, Twitter, IndieDB etc - it may, of course, be an endless process - as our engine allows for vast number of animated 3D objects to be displayed in a single scene, there are of course suggestions to implement many great features of real world aviation. We firmly believe that at least one year is required to transition from current product state ( mid-Alpha) to Beta-phase. “That will depend on many factors: financial, workforce utilization, community involvement, wishlists, testing etc.
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The game is playable in endless management mode right from Early Access phase, yet much much more to come as development progresses!”Īpproximately how long will this game be in Early Access? Together with players we will decide what game modes will feature most hardcore aviation-themed experiences and what game modes may become available to younger or perharps less serious about avaiation players. It already has many great features that constitute to this goal but it also needs time, effort and interactive communication with Early Access players on which features affect gameplay positively and which make the game more of a harcore simulation than an entertainment product. “Airport Master is a very complex game with very ambitious goal to become The Ultimate Airport Management Game.
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